Leap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Condor Spire | — | — | — | — |
| H Condor Spire | 25 | D | -8 | 1000 |
| L Condor Spire | 17 | D | -8 | 800 |
| M Condor Spire | 21 | D | -8 | 900 |
| OD Condor Spire | 15 | D | -8 | 1000 |
Evaluation
Leap into the air and charge forward while remaining low to the ground. Useful as a way of approaching from a distance.
How to Use
Notes on how Lily uses Condor Spire — combo routes, pressure, whiff punishes — to be added.
How to Counter
Condor Spire is a wind-consuming rushing move. The non-Windclad versions are -8 on block (full punish), but the Windclad versions are +1 / +2 on block — Lily's advantage. Know the yomi tree.
Recommended counters
After blocking the regular 236K
- All strengths are -8 on block, so 15F–16F punishes are guaranteed
- Convert from a heavy normal into your max combo
After blocking 【Windclad】236K (Lily +1 close)
Lily is at +1 point-blank. +1 is not actually that scary, so instead of burning Drive Reversal, run the following yomi:
- Mash a fast button that beats throws
- Just-parry Lily's LK strike
- Mash + hold up-back as a coverage option
- Trades with Lily's fastest crouch jab and beats her fastest throw
She also goes for jab-into-throw, so always lay in up-back when reading the throw.
After blocking 【Windclad】236KK (Lily +2 close)
Lily is at +2 and unlike 【Windclad】236K her command grab is now meaty. Strike/throw mix-up exists, so just Drive Reversal it out. The reaction window is generous — don't give up on the input.

